Exploring Saudi University EFL Instructors’ and Students’ Perceptions of Microlearning, Nanolearning and Gamification for Student Engagement and Retention
Keywords:
Microlearning; nanolearning; gamification; EFL learning; student engagement; digital pedagogy; higher education.Abstract
The fast adoption of digital technologies in the education sector has altered the patterns of language learning, and specifically in the English as a foreign language (EFL) learning. The traditional approach to classroom-based learning cannot always ensure engagement and
long-term knowledge retention, particularly in the case of the contemporary generations of students who are used to short and interactive technologies. Accordingly, such innovative approaches to learning as microlearning, nanolearning, and gamification have become solutions. This study examines how university students and instructors perceive the efficiency of these strategies in improving engagement, understanding, and retention in EFL learning settings. The methodology used to conduct the survey was quantitative in which 405 participants (312 students and 93 instructors) in universities in the Kingdom of Saudi Arabia were utilized. A structured questionnaire was employed as the data collection method based on a five-point Likert scale, which was analyzed based on the tool of descriptive statistics and chi-square test of goodness of fit. The results suggest that the perceptions of microlearning and nanolearning as the methods of simplifying the complex content of language and enhancing the retention of vocabulary and grammar are generally positive. The results also indicated that gamified strategies facilitate greater motivation among the students and make the process of learning a language more enjoyable. Students and instructors both admitted that these strategies do not displace traditional teaching, but may be used in conjunction with it. It suggests that microlearning modules, nanolearning units, and gamified activities should be incorporated in blended EFL teaching. Professional development of instructors is necessary to facilitate the implementation of this blended teaching. The findings add to existing research on digital pedagogy and provide practitioners with valuable information on how to enhance language teaching activities in higher education.
https://doi.org/10.26803/ijlter.25.4.25
References
Abdul Halim, F. S., & Luaran, J. E. (2024). Short bursts, big impact: Exploring microlearning’s potential in Malaysian higher education. Malaysian Journal of Social Sciences and Humanities (MJSSH), 9(8), e002932. https://doi.org/10.47405/mjssh.v9i8.2932
Al Mahmud, F. (2022). Teaching and learning English as a foreign language speaking skills through Blackboard during COVID-19. Arab World English Journal, Special Issue on CALL, (8), 214–230. https://doi.org/10.24093/awej/call8.15
Ali, R., & AbdAlgane, M. (2022). The impact of gamification ‘Kahoot app’ in teaching English for academic purposes. World Journal of English Language, 12(7). https://doi.org/10.5430/wjel.v12n7p18
Alias, N. F., & Razak, R. A. (2024a). Leveraging microlearning: A comprehensive guide through Merrill’s first principle of instruction. Asian Journal of Research in Education and Social Sciences, 6(1), 468-481. https://doi.org/10.55057/ajress.2024.6.1.43
Asih, R. A., & Halisiana, H. T. (2022). Enhancing students’ speaking skill through a game-based learning innovation of family game show. Jurnal Inovasi Pembelajaran, 8(1). https://doi.org/10.22219/jinop.v8i1.20400
Astaño, J. L. (2025). Bibliometric analysis of studies on nanolearning and microlearning. International Journal of Studies in Education and Science, 6(2), 240–256. https://doi.org/10.46328/ijses.144
Astiwardhani, W., & Sobandi, A. (2024). Transforming educational paradigms: How micro learning shapes student understanding, retention, and motivation? Journal of Education Action Research, 8(2). https://doi.org/10.23887/jear.v8i2.77711
Burel, J., et al. (2025). Spaced repetition and other key factors influencing medical student learning and retention. BMC Medical Education. https://doi.org/10.1186/s12909-025-07605-w
Carpenter, Pan, & Butler. (2022). The science of effective learning with spacing and retrieval practice. Nature Reviews Psychology, 1, 496–511. https://doi.org/10.1038/s44159-022-00089-1
Chamorro-Atalaya, O., Flores-Velásquez, C. H., Olivares-Zegarra, S., Dávila-Ignacio, C., Flores-Cáceres, R., Arévalo-Tuesta, J. A., Cruz-Telada, Y., & Suarez-Bazalar, R. (2024). Microlearning and nanolearning in higher education: A bibliometric review to identify thematic prevalence in the COVID-19 pandemic and post-pandemic context. International Journal of Learning, Teaching and Educational Research, 23(4). https://doi.org/10.26803/ijlter.23.4.15
Chen, Y. (2023). Integrating a game-based app to enhance translation learners’ engagement, motivation, and performance. International Journal of Instruction, 16(2), 759–782. https://doi.org/10.29333/iji.2023.16240a
Cronin, J., & Durham, M. L. (2024). Microlearning: A concept analysis. Computers, Informatics, Nursing, 42(6), 413–420. https://doi.org/10.1097/CIN.0000000000001122
De Gagne, J. C., Park, H. K., Hall, K., Woodward, A., Yamane, S. S., & Kim, S. S. (2019). Microlearning in health professions education: Scoping review. JMIR Medical Education, 5(2), e13997. https://doi.org/10.2196/13997
De La Cruz, K. M. L., Noa, S., Gebera, O. W. T., Valencia, C. C. M., Velasquez, S. M. B., & Postigo, G. S. P. (2023). Use of gamification in English learning in higher education: A systematic review. Journal of Technology and Science Education, 13(2), 480–497. https://doi.org/10.3926/jotse.1740
de Lima, M. Z. T., Piva, S. S., da Silva, M. C., da Rocha, L. P., & Brunstein, J. (2023). Development of a system for recording and monitoring transformative learning initiatives at Mackenzie Presbyterian University in Brazil. Proceedings of the International Education Conference, 1(1), 22–31. https://doi.org/10.33422/ieconf.v1i1.121
Deterding, S., Sicart, M., Nacke, L., O’Hara, K., & Dixon, D. (2011). Gamification: Using game design elements in non-gaming contexts. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 2425–2428). Association for Computing Machinery. https://doi.org/10.1145/1979742.1979575
El Tantawi, M., Sadaf, S., & AlHumaid, J. (2018). Using gamification to develop academic writing skills in dental undergraduate students. European Journal of Dental Education, 22(1), 15–22. https://doi.org/10.1111/eje.12238
Giurgiu, L. (2017). Microlearning: An evolving e-learning trend. Scientific Bulletin of the “Nicolae B?lcescu” Land Forces Academy, 22(1), 18–23. https://doi.org/10.1515/bsaft-2017-0003
Guerschberg, L., & Gutierrez, Y. E. (2024). Revolution in education through artificial intelligence and microlearning: New frontiers of personalized learning. SAPIENS International Multidisciplinary Journal, 1(3), 51–64. https://dialnet.unirioja.es/descarga/articulo/10142079.pdf
Huotari, K., & Hamari, J. (2012). Defining gamification: A service marketing perspective. In Proceedings of the 16th International Academic MindTrek Conference (pp. 17–22). Association for Computing Machinery. https://doi.org/10.1145/2393132.2393137
Kang, S. H. K. (2016). Spaced repetition promotes efficient and effective learning: Policy implications for instruction. Policy Insights from the Behavioral and Brain Sciences, 3(1), 12–19. https://doi.org/10.1177/2372732215624708
Kapp, K. M. (2012). The gamification of learning and instruction: Game-based methods and strategies for training and education. John Wiley & Sons. https://www.researchgate.net/publication/273947281_The_gamification_of_learning_and_instruction_Game-based_methods_and_strategies_for_training_and_education_San_Francisco_CA_Pfeiffer
Lee, J. J., & Hammer, J. (2011). Gamification in education: What, how, why bother? Academic Exchange Quarterly, 15(2), 146–151. https://www.researchgate.net/publication/258697764_Gamification_in_Education_What_How_Why_Bother
Lopez, S. (2024). The impact of cognitive load theory on the effectiveness of microlearning modules. European Journal of Education and Pedagogy, 5(2). https://doi.org/10.24018/ejedu.2024.5.2.799
Marcelle, P., & Brahim, A. (2023). Microlearning. In EdTechnica: The open encyclopedia of educational technology. https://doi.org/10.59668/371.8157
Marczewski, A. (2013). Gamification: A simple introduction. Lulu Press. https://www.lulu.com/shop/andrzej-marczewski/gamification-a-simple-introduction/ebook/product-20671386.html
Martinengo, L., et al. (2024). Spaced digital education for health professionals: A systematic review. Journal of Medical Internet Research, 26, e57760. https://doi.org/10.2196/57760
Monib, W. K., Qazi, A., & Apong, R. A. (2025). Microlearning beyond boundaries: A systematic review and a novel framework for improving learning outcomes. Heliyon, 11, e41413. https://doi.org/10.1016/j.heliyon.2024.e41413
Mostrady, A., Sanchez-Lopez, E., & Gonzalez-Sanchez, A. F. (2024). Microlearning and its effectiveness in modern education: A mini review. Applied Psychology and Global Advancement, 4(1), 1–6. https://doi.org/10.53623/apga.v4i1.496
Pham, X.-L., Nguyen, P. N., & Nguyen, T.-H. (2023). Innovative approaches to learning: An examination of nano-learning research. In 2023 12th International Congress on Advanced Applied Informatics (IIAI-AAI) (pp. 212–217). Institute of Electrical and Electronics Engineers. https://doi.org/10.1109/IIAI-AAI59060.2023.00051
Qiao, S., Yeung, S. S. S., Zainuddin, Z., Ng, D. T. K., & Chu, S. K. W. (2022). Examining the effects of mixed and non-digital gamification on students’ learning performance, cognitive engagement and course satisfaction. British Journal of Educational Technology, 53(6), 1830–1847. https://doi.org/10.1111/bjet.13249
Sahari, B., & Al Mahmud, F. (2024). The role of gamification in enhancing students’ motivation toward learning English in Jeddah public schools. International Journal of English Linguistics, 14(6), 37–46. https://doi.org/10.5539/ijel.v14n6p37
Samala, A. D., Boji?, L., Bekiro?lu, D., Watrianthos, R., & Hendriyani, Y. (2023). Microlearning: Transforming education with bite-sized learning on the go—Insights and applications. International Journal of Interactive Mobile Technologies, 17(21), 64–80. https://doi.org/10.3991/ijim.v17i21.42951
Shail, M. S. (2019). Using micro-learning on mobile applications to increase knowledge retention and work performance: A review of literature. Cureus, 11(8), e5307. https://doi.org/10.7759/cureus.5307
Shortt, M., Tilak, S., Kuznetcova, I., Martens, B., & Akinkuolie, B. (2023). Gamification in mobile-assisted language learning: A systematic review of Duolingo literature from public release of 2012 to early 2020. Computer Assisted Language Learning, 36(3), 517–554. https://doi.org/10.1080/09588221.2021.1933540
Su, F., Zou, D., Xie, H., & Wang, F. L. (2021). A comparative review of mobile and non-mobile games for language learning. SAGE Open, 11(4), 1–20. https://doi.org/10.1177/21582440211067247
Thompson, C. P., & Hughes, M. A. (2023). The effectiveness of spaced learning, interleaving, and retrieval practice in radiology education: A systematic review. Journal of the American College of Radiology, 20(11), 1092–1101. https://doi.org/10.1016/j.jacr.2023.08.028
Thuy, N. T. T., & Hung, L. N. Q. (2021). Teachers’ perceptions of using gamification apps in teaching speaking skill to EFL young learners. International Journal of Science and Management Studies, 4(5), 269–277. https://doi.org/10.51386/25815946/ijsms-v4i5p108
Torres, K. M. (2024). Tiny lessons, massive gains: A new approach to learning. In P. Ilic (Ed.), Optimizing education through micro-lessons: Engaging and adaptive learning strategies (pp. 325–341). IGI Global. https://doi.org/10.4018/979-8-3693-0195-1.ch018
Trumble, E., Kerdijk, W., & Kusurkar, R. A. (2024). Systematic review of distributed practice and retrieval practice in health professions education. Advances in Health Sciences Education 29, 689–714. https://doi.org/10.1007/s10459-023-10274-3
Vallorani, C. M., Gibert, I., & Tuffnell, C. (2022). Levelling up language learning: A study on the impact of gamification. International Journal of Mobile and Blended Learning, 14(4), 1–17. https://doi.org/10.4018/IJMBL.315624
Yousef, A. M. F., Huang, R., Tlili, A., Garcia, M. B., Mahmoud, S. A., & Metwally, A. H. S. (2023). Small bites, big impact: The power of nanolearning. In Smart learning environments (pp. 108–116). Springer Nature. https://doi.org/10.1007/978-981-99-5961-7_12
Zhang, S., & Hasim, Z. (2022). Gamification in EFL/ESL instruction: A systematic review of empirical research. Frontiers in Psychology, 13, 1030790. https://doi.org/10.3389/fpsyg.2022.1030790
Zhu, B., Chau, K. T., & Mokmin, N. A. M. (2024). Optimizing cognitive load and learning adaptability with adaptive microlearning for in-service personnel. Scientific Reports, 14, 25960. https://doi.org/10.1038/s41598-024-77122-1
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Mohammed AbdAlgane, Abdulghani Eissa Tour Mohammed, Fawaz Al Mahmud, Khalid Othman

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
All articles published by IJLTER are licensed under a Creative Commons Attribution Non-Commercial No-Derivatives 4.0 International License (CCBY-NC-ND4.0).